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Endurance
Endurance: High Sierras

Sample Missions
Sample Endurance: High Sierras Missions
(Not in order of play)

Hot Potato

Each team must move water from their team colored barrel at the starting line to another team colored barrel at the far end of an obstacle course. To do this, they must use a small bowl that they have to balance between two short poles as they walk across the course. The players must not touch the water filled bowl with their hands as they carry it from one end to the other, and if they drop it they must go back to the start and fill it up again. The barrel at the far end of the course contains a “depth trigger“ that will go off when a specified water depth is reached. When the trigger goes off, a team colored flag will shoot up on a pole behind the barrel, indicating that the team has completed the challenge. The first team to fill their barrel and raise their flag will win the game!

Walk the Plank

One member of each team stands on collapsible “trapdoor“ plank suspended 6 feet above the water. Their partner is positioned on shore holding a T bar connected to a long rope that supports their plank. The object of the game is for each of the players on shore to support the weight of their teammates on the plank by holding onto their T bar for as long as possible. If a player lets go of their T bar, it releases the plank, their teammate drops into the water, and their team is eliminated from the game! The last team still supported by their plank will win the game.

It’s a Drag

One member of each team will pull a “sled“ that holds a barrel containing 135 pounds of water, while their teammate moves 3 wooden logs under the sled to help roll it along the course. The sleds can only be rolled on the logs, they cannot just be dragged along the ground. If a sled rolls off the logs, the team must get the logs back under their sled before they continue. The first team to roll their sled over the course and completely across the finish line is the winner.

Pictures: DCI |

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