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TV Ratings Information
For programs designed solely for children:

TV-Y (All Children -- This program is designed to be appropriate for all children.) Whether animated or live-action, the themes and elements in this program are specifically designed for a very young audience, including children from ages 2-6. This program is not expected to frighten younger children.

TV-Y7 (Directed to Older Children -- This program is designed for children age 7 and above.) It may be more appropriate for children who have acquired the developmental skills needed to distinguish between make-believe and reality. Themes and elements in this program may include mild fantasy or comedic violence, or may frighten children under the age of 7. Therefore, parents may wish to consider the suitability of this program for their very young children. Note: For those programs where fantasy violence may be more intense or more combative than other programs in this category, such programs will be designated TV-Y7-FV.

For programs designed for the entire audience, the general categories are:

TV-G (General Audience -- Most parents would find this program suitable for all ages.) Although this rating does not signify a program designed specifically for children, most parents may let younger children watch this program unattended. It contains little or no violence, no strong language and little or no sexual dialogue or situations.

TV-PG (Parental Guidance Suggested -- This program contains material that parents may find unsuitable for younger children.) Many parents may want to watch it with their younger children. The theme itself may call for parental guidance and/or the program contains one or more of the following: moderate violence (V), some sexual situations (S), infrequent coarse language (L), or some suggestive dialogue (D).

TV-14 (Parents Strongly Cautioned -- This program contains some material that many parents would find unsuitable for children under 14 years of age.) Parents are strongly urged to exercise greater care in monitoring this program and are cautioned against letting children under the age of 14 watch unattended. This program contains one or more of the following: intense violence (V), intense sexual situations (S), strong coarse language (L), or intensely suggestive dialogue (D).

TV-MA (Mature Audience Only -- This program is specifically designed to be viewed by adults and therefore may be unsuitable for children under 17.) This program contains one or more of the following: graphic violence (V), explicit sexual activity (S), or crude indecent language (L).
TV Reminders Information
Email reminders:

You can receive email reminders of upcoming shows by selecting the Remind Me box next to your favorite programs. After all selections have been made, simply enter your email address at the bottom of the page and submit. Your reminder will arrive the day before your program airs. Please note, reminders are not available for programming airing in less than 24 hours.
Series Title & Description
Adventure Camp
Welcome to Florida

Four kids from the U.S. and four kids from the U.K. converge on sunny Florida where they're about to embark on the animal adventure of a lifetime!
Adventure Camp
Animals 101

The kids break up into groups of two as they become zookeepers for the day, working with Rhinos, Gorillas, Elephants and Giraffes. And, two lucky kids enjoy the very first special experience.
Adventure Camp
Gators on the River

The kids start out on their first adventure.a canoe trip down the Hillsborough River, which is a well-known Alligator habitat. But, it all begins with a nature hike through the woods and an archery competition.
Adventure Camp
See the Sea Life

It's time to hit the road. The kids head to Orlando for amazing marine animal encounters, including interacting with Killer Whales. Jealously erupts when two kids have one of the most unique special experiences yet.
Adventure Camp
Meet the Manatees

The kids spend the morning in Orlando learning about manatees - one of Florida's most threatened species. Then they head to Homosassa Springs for a once-in-a-lifetime opportunity to help researchers care for the animals in their natural habitat.
Adventure Camp
The Geo-Cache Challenge

The kids train dogs and cats -- and even a rat! Then, they split up into teams of two for a series of geo-caching missions that leads the kids to physical and metal challenges all over the park. The winning team receives the prized necklace!
Adventure Camp
Going Home

The kids travel back to Tampa and bid farewell to the animals they've been caring for during their stay. Then they cram for their final challenge. And, the last night of the trip is spent in front of a campfire where they say their goodbyes.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Here Comes the Crushmeister/ Overheated

Meteor volunteers to pick up the tickets for everyone to see the Crushmeister, one of the most famous monster trucks in Crushington Park. Thinking that Big Wheelie's time-trial race is way too hard for a him, Amby fakes sick by overheating his engine.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Mending Fences / On Shaky Ground

After trying to impress the trucks with bragging and stories, a young cement mixer, Concrete Pete, ends up winning them over with honesty. Pony's cousin Duke, a slightly older rodeo truck, shows up at Crushington Park School for a visit.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Fast Friends / A Monster Truck Tale

Meteor learns his new friend, Little Tow, is the son of his all-time favorite pro monster truck, Bigfoot/Meteor's Grandpa tells the trucks a bedtime story about a monster of a monster truck.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Hangtime / Try, Try Again

The trucks learn a lesson about safety when they enter a restricted area of the junkyard and Meteor is accidentally suspended over the car lot by a magnet. Meteor realizes that if he doesn't get something right the first time, practice makes perfect.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Grandpa Was a Moonrover / The Backwards Race

Meteor is looking forward to a visit from his hero his Grandpa, the original moon rover. Meteor learns how important it is to learn the basics instead of relying on technology.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Top Secret / A Maze-ing Race

Meteor becomes upset when his friends sneak around on him during a game of hide and seek. Big Wheelie gives the trucks a lesson in following instructions when he sets up a race in a maze with distractions at every turn.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Meteor's Nightmare / Missing Mom

Meteor can't forget a nightmare about Little Tow pushing him into a ditch on the side of the road so he avoids him, for fear that his bad dream may come true. / Meteor finds the courage to admit he misses his Mom when she leaves for Mars.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
King Krush / Meteor in Charge

The trucks scare themselves into believing that the movie monster, King Krush is real, and is waiting for them at the school. / Meteor must learn not to be a bossy leader when he's chosen by Big Wheelie to lead his friends in creating a new race track.
 
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