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TV Ratings Information
For programs designed solely for children:

TV-Y (All Children -- This program is designed to be appropriate for all children.) Whether animated or live-action, the themes and elements in this program are specifically designed for a very young audience, including children from ages 2-6. This program is not expected to frighten younger children.

TV-Y7 (Directed to Older Children -- This program is designed for children age 7 and above.) It may be more appropriate for children who have acquired the developmental skills needed to distinguish between make-believe and reality. Themes and elements in this program may include mild fantasy or comedic violence, or may frighten children under the age of 7. Therefore, parents may wish to consider the suitability of this program for their very young children. Note: For those programs where fantasy violence may be more intense or more combative than other programs in this category, such programs will be designated TV-Y7-FV.

For programs designed for the entire audience, the general categories are:

TV-G (General Audience -- Most parents would find this program suitable for all ages.) Although this rating does not signify a program designed specifically for children, most parents may let younger children watch this program unattended. It contains little or no violence, no strong language and little or no sexual dialogue or situations.

TV-PG (Parental Guidance Suggested -- This program contains material that parents may find unsuitable for younger children.) Many parents may want to watch it with their younger children. The theme itself may call for parental guidance and/or the program contains one or more of the following: moderate violence (V), some sexual situations (S), infrequent coarse language (L), or some suggestive dialogue (D).

TV-14 (Parents Strongly Cautioned -- This program contains some material that many parents would find unsuitable for children under 14 years of age.) Parents are strongly urged to exercise greater care in monitoring this program and are cautioned against letting children under the age of 14 watch unattended. This program contains one or more of the following: intense violence (V), intense sexual situations (S), strong coarse language (L), or intensely suggestive dialogue (D).

TV-MA (Mature Audience Only -- This program is specifically designed to be viewed by adults and therefore may be unsuitable for children under 17.) This program contains one or more of the following: graphic violence (V), explicit sexual activity (S), or crude indecent language (L).
TV Reminders Information
Email reminders:

You can receive email reminders of upcoming shows by selecting the Remind Me box next to your favorite programs. After all selections have been made, simply enter your email address at the bottom of the page and submit. Your reminder will arrive the day before your program airs. Please note, reminders are not available for programming airing in less than 24 hours.
Series Title & Description
Adventure Camp
Escape for a Day

The kids get a well-deserved break and head for a day of kayaking along the Cape Canaveral Seashore. After taking a spill, Brandon's temper ruffles the others' feathers.
Adventure Camp
Trainer for the Day

The kids learn what it takes to train sea lions, killer whales and dolphins. After spending the day with trainers they get a shot at participating in some of the parks live animal shows. Domonique takes on her fears as she feeds and handles an alligator.
Adventure Camp
Adventure Venture

Brandon leaves the camp while the others depart for a four-day adventure. The first stop, Busch Gardens, gives the kids a chance to work with giraffes, crocs and other terrestrial animals.
Adventure Camp
Trek to the Everglades

After a night at the Busch Gardens' dorms the kids are surprised to find out that they are departing for the Everglades. Along the way they visit the Miami Serpentarium for a bizarre encounter with native Florida venomous snakes.
Adventure Camp
Swamp Safari

The kids awake to gators outside their huts. Soon they head out for an airboat ride and up-close encounter with local wildlife. As night falls the kids are assigned night-scopes and head back into the swamp for an eerie look into swamp life by night.
Adventure Camp
Everlasting Everglades

A prank on the girls backfires. The kids head back into the swamp for a daytime sampling of the wildlife. A visit to a local Seminole cultural center proves to be a more than a lesson in history as the kids compete for beads in an ancient game.
Adventure Camp
Scramble for the Beads

Back at SeaWorld, the kids are feeling the need for beads. They are given a chance to win them in a park scavenger hunt. The boys try to foil the girls to gain control of the bead booty. Later they get to venture into the park after hours.
Adventure Camp
Judgment Day

With a couple of the kids hitting 20 beads, the others desperately try to earn what they need to get the special prize. After giving it their all the kids end up at Discovery Cove for a challenge to decide who is going to miss out on the final event.
Adventure Camp
Dolphin Swim

After an emotional night, Melissa and Domonique head out to assist with a manatee release, while the others cut loose at Discovery Cove. The group eventually reunites for a cherished dolphin swim before departing the camp.
Adventure Camp
Welcome to Florida

Four kids from the U.S. and four kids from the U.K. converge on sunny Florida where they're about to embark on the animal adventure of a lifetime!
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Here Comes the Crushmeister/ Overheated

Meteor volunteers to pick up the tickets for everyone to see the Crushmeister, one of the most famous monster trucks in Crushington Park. Thinking that Big Wheelie's time-trial race is way too hard for a him, Amby fakes sick by overheating his engine.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Mending Fences / On Shaky Ground

After trying to impress the trucks with bragging and stories, a young cement mixer, Concrete Pete, ends up winning them over with honesty. Pony's cousin Duke, a slightly older rodeo truck, shows up at Crushington Park School for a visit.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Fast Friends / A Monster Truck Tale

Meteor learns his new friend, Little Tow, is the son of his all-time favorite pro monster truck, Bigfoot/Meteor's Grandpa tells the trucks a bedtime story about a monster of a monster truck.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Hangtime / Try, Try Again

The trucks learn a lesson about safety when they enter a restricted area of the junkyard and Meteor is accidentally suspended over the car lot by a magnet. Meteor realizes that if he doesn't get something right the first time, practice makes perfect.
Bigfoot Presents: Meteor and the Mighty Monster Trucks
Grandpa Was a Moonrover / The Backwards Race

Meteor is looking forward to a visit from his hero his Grandpa, the original moon rover. Meteor learns how important it is to learn the basics instead of relying on technology.
 
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