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TV Ratings Information
For programs designed solely for children:

TV-Y (All Children -- This program is designed to be appropriate for all children.) Whether animated or live-action, the themes and elements in this program are specifically designed for a very young audience, including children from ages 2-6. This program is not expected to frighten younger children.

TV-Y7 (Directed to Older Children -- This program is designed for children age 7 and above.) It may be more appropriate for children who have acquired the developmental skills needed to distinguish between make-believe and reality. Themes and elements in this program may include mild fantasy or comedic violence, or may frighten children under the age of 7. Therefore, parents may wish to consider the suitability of this program for their very young children. Note: For those programs where fantasy violence may be more intense or more combative than other programs in this category, such programs will be designated TV-Y7-FV.

For programs designed for the entire audience, the general categories are:

TV-G (General Audience -- Most parents would find this program suitable for all ages.) Although this rating does not signify a program designed specifically for children, most parents may let younger children watch this program unattended. It contains little or no violence, no strong language and little or no sexual dialogue or situations.

TV-PG (Parental Guidance Suggested -- This program contains material that parents may find unsuitable for younger children.) Many parents may want to watch it with their younger children. The theme itself may call for parental guidance and/or the program contains one or more of the following: moderate violence (V), some sexual situations (S), infrequent coarse language (L), or some suggestive dialogue (D).

TV-14 (Parents Strongly Cautioned -- This program contains some material that many parents would find unsuitable for children under 14 years of age.) Parents are strongly urged to exercise greater care in monitoring this program and are cautioned against letting children under the age of 14 watch unattended. This program contains one or more of the following: intense violence (V), intense sexual situations (S), strong coarse language (L), or intensely suggestive dialogue (D).

TV-MA (Mature Audience Only -- This program is specifically designed to be viewed by adults and therefore may be unsuitable for children under 17.) This program contains one or more of the following: graphic violence (V), explicit sexual activity (S), or crude indecent language (L).
TV Reminders Information
Email reminders:

You can receive email reminders of upcoming shows by selecting the Remind Me box next to your favorite programs. After all selections have been made, simply enter your email address at the bottom of the page and submit. Your reminder will arrive the day before your program airs. Please note, reminders are not available for programming airing in less than 24 hours.
Series Title & Description
Strange Days at Blake Holsey High
Allure

Corrine is upset by Marshall's unwillingness to schedule time with her. Storming off to the science room to feed the Venus Fly Trap, Corrine leaves the food jar of flies behind. Marshall follows, but Corrine leaves Marshall to be bitten.
Strange Days at Blake Holsey High
Tesseract

Lucas stays behind as his classmates head out for a long weekend with their families. Ever the conspiracy theorist, Lucas decides to do some snooping around to get to the bottom of what Victor and Vaughn are up to-- proving that Vaughn is involved.
The Future is Wild
Extreme Bird Watching

Ethan decides to go out along on a bird watching mission, which has disasterous consequences!
The Future is Wild
Be True to Your Crew

The kids discover C.G. secretly trying to repair her former crew - three high tech, high strung robots. C.G. must tell her crew (in flashback) the real history of how she came to invite them along on her mission.
The Future is Wild
A Poggle's Not a Pet...Yet

When Emily attempts to do some girl bonding with CG on a mission in the Great Plateau 100 million years in the future, she winds up in a situation that calls for them to become closer that they ever were before!
The Future is Wild
Sweet Home Pangea II

C.G.'s Dad, unaware of the crew's stowaway Squibby, orders C.G. to observe and document the behaviour of the most intelligent and evolved creatures they've encountered so far, the Squibbons.
The Future is Wild
Think Big

While the crew are exploring the Bengal Swamp 100 million years in the future, Luis accidentally becomes a de-facto parent to two michevious, giant futuristic turtles!
The Future is Wild
Sign of the Time Flyer

When the kids land on the Amazon Grassland of 5 million years A.D., Emily has a close encounter with one of the last known primates on Earth: a BABOOKARI.
The Future is Wild
Night Crawlers

C.G.'s leadership skills are called into question, when her crew overrules her decision to leave the Central Desert. Ethan and Emily want to explore the Terabyte Towers on a dune skimmer, and Luis wants to do some star-gazing under the clear desert sky.
The Future is Wild
Phantom Fear

When Ethan and Squibby parasail on a mission to observe what appears to be a sea craft in the Shallow Seas 100 million years in the future, they accidentally crash land into the water - and risk accidentally being left behind by the rest of the crew!
The Future is Wild
Monkey Brains

In the Amazon Grasslands of 5 million years A.D., Ethan challenges C.G. to prove she can be wild and crazy, by putting on the chameleo-graphic helmet and communing with a troop of BABOOKARI.
The Future is Wild
Sky High Anxiety

When CG attempts to launch a weather station 100 million years in the future in the Great Plateau, it accidentally collides with a Great Blue Windrunner! The crew must care for the massive, futuristic bird, as well as find a way to feed it's hatchlings!
Time Warp Trio
You Can't, but Genghis Khan

While arguing over what to eat for dinner, Joe, Fred and Sam soon face a bigger dilemma. A Mongolian BBQ take-out menu accidentally placed in the Book sends them on a trip to Outer Mongolia right smack in the middle of two warring tribes!
Time Warp Trio
Tut Tut

Joe, Sam and Fred are unexpectedly warped back to Ancient Egypt in the middle of a robbery! After being framed by an evil Priest, and then saved by Fred's snazzy sneakers things go awry when the boys nearly get mummified.
Time Warp Trio
Sam, Samurai

Sam's boasting to Joe and Fred about the amazing strength and power of Samurai warriors hits a little too close to home when the boys warp into a real Samurai's home in Japan in the year 1615!
Time Warp Trio
See You Later, Gladiator!

While wrestling in Joe's kitchen, the Book warps Joe, Sam and Fred back to ancient Rome and face-to-face with an angry gladiator!
 
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